Nightreign's biggest balance pass of the year has already reshaped how squads approach expeditions. Version 1.03.2, which rolled out earlier in 2026 across PC, PS4, PS5, Xbox One, and Xbox Series X|S, touched seven of the game's Nightfarer classes and restructured how consumables factor into runs, a change significant enough that veteran players describe it as the update that "changed the most about how Nightreign plays."

The patch didn't stop at numbers tweaks. Ranged status-effect builds were fundamentally reworked, closing off strategies that had dominated high-level play and opening space for approaches that previously felt underpowered.

Which classes changed the most

Three classes came out of the update noticeably stronger, according to patch breakdowns from the community:

Official Elden Ring: Nightreign logo Image credit: Bandai Namco (from official press kit, via Wikimedia Commons) - verify rights before publication

  • Executor received the heaviest changes of the patch, including increased critical-hit damage on the cursed sword skill, better guard-boosting, higher stagger damage, and a buffed ultimate art.
  • Raider and Guardian both picked up buffs aimed at making them more competitive picks in group compositions.
  • Revenant saw its summoned spirits adjusted so they scale with depth level, making them noticeably more viable inside Deep of Night runs, a mode where the class had previously struggled to keep pace.

For players who log serious hours in Nightreign, these changes mean established tier lists from earlier in the year no longer hold. Classes that were considered filler picks are now legitimate options in coordinated expeditions.

Quality-of-life additions keep coming

Alongside the combat rework, FromSoftware has continued shipping smaller convenience updates. Two Player Expeditions are now supported, letting duos start a run without needing a full squad, and the old "Expedition Type" setting has simply been renamed "Number of Players" to make that option clearer. The Relic Effect filter screen also picked up new filtering options, making it far easier to sort through the game's sprawling relic pool when building a loadout instead of scrolling through everything manually.

Elden Ring: Nightreign Steam store header image Image credit: Bandai Namco / FromSoftware (Steam store assets) - verify rights before publication

"The [Executor] changes were the biggest shake-up," is roughly the consensus among patch trackers watching the class after the update — a sign of how sharply the meta moved.

The developers have signaled that further support is planned, with hints pointing toward additional content, seasonal-style events, and continued enhancements rather than the game winding down post-launch. For a roguelite built around repeat runs, keeping the class roster and relic systems fresh is exactly the kind of long-tail support that keeps a live community engaged.

The takeaway for returning players: expect the current meta to feel different from what you remember, and expect FromSoftware to keep iterating on Nightreign rather than treating it as finished.

Sources:

Marcus Reyes
Editor at Rigzeno

Marcus has spent over a decade in the trenches of games journalism — from LAN-party beat reporter to senior editor covering AAA launches, day-one patches, and the hardware that runs them. He has benchmarked hundreds of GPU/CPU pairings, reviewed more open-world epics than he can count, and still reads the patch notes before the trailer. When he is not chasing frame-time graphs, he is grinding ranked in whatever esports title is popping off that season.