Ghost of Tsushima's PC port in 2024 became something of a reference point for how well a first-party PlayStation game can run on a wide range of hardware, and Ghost of Yotei's PC release — arriving roughly eight months after its PS5 debut, with Nixxes Software again handling the port alongside Sony's Visual Arts team — follows the same template almost point for point. If you already know how Tsushima scaled on your rig, Yotei should feel familiar, just a notch heavier across the board.

Official requirements

  • Minimum (1080p, Medium, 60fps target): Core i5-11600K or Ryzen 5 5600, RTX 2060 Super or RX 6600 XT, 16GB RAM. Storage sits around 82GB, matching the PS5 install size before day-one patches inevitably add more.
  • Recommended (1440p, High, targeting a smooth 90fps): RTX 4070, RX 7800 XT, or an Intel Arc A770, paired with the same CPU tier as minimum — again, this is a GPU-bound title more than a CPU-bound one.
  • Ray tracing / enthusiast tier: budget at least 12GB of VRAM if you want full ray-traced reflections and shadows active, plus a card with solid mesh shading support — an area where newer RTX 40/50-series and RX 7000-series cards have a real advantage over older hardware even at similar raw rasterization performance.

An SSD is required rather than merely recommended, consistent with every open-world Sucker Punch/Nixxes release to date — the traversal-heavy gameplay (galloping across Yotei's mountainous terrain) leans on fast asset streaming the same way Tsushima did.

Upscaling and frame generation support

Promotional artwork for Ghost of Yotei showing the protagonist Atsu Image credit: Sucker Punch Productions / Sony Interactive Entertainment (official PlayStation press image) - verify rights before publication

The PC build ships with DLSS 3 frame generation and Nvidia Reflex for GeForce owners, and FSR 3 with Frame Generation for AMD cards on RDNA 2 and newer. That's the same generation of upscaling tech Tsushima eventually received in its post-launch patches, but Yotei has it available from day one — a meaningful difference if you're on a GPU that sits right at the edge of the recommended tier and wants that extra performance ceiling without a visible quality hit.

Practically, this means the "recommended" RTX 4070 tier targeting 90fps at 1440p/High is realistic without upscaling on newer hardware, but turning DLSS/FSR to Quality mode is the easiest way to close the gap if you're on an older RTX 3000-series or RX 6000-series card and want to hold that same frame rate.

Best settings for different priorities

  • Locked 60fps on modest hardware: 1080p, Medium preset, RTX 2060 Super-class GPU — this is exactly the minimum spec target, and it's a legitimately playable, good-looking baseline rather than a compromise.
  • High-refresh 1440p: RTX 4070/RX 7800 XT at High preset with DLSS/FSR Quality mode comfortably clears 90fps in most outdoor exploration, though dense combat encounters with many NPCs on screen will dip closer to 60-70fps depending on CPU.
  • Ray tracing showcase: reserve this for RTX 4080-class or better with 12GB+ VRAM; ray-traced reflections on water and metal armor look genuinely striking in Yotei's snow-and-lake environments but cost more than the visual gain justifies on mid-range cards.

Verdict

Ghost of Yotei's PC requirements track almost exactly where you'd expect given Nixxes' track record with Ghost of Tsushima: an accessible minimum spec, a realistic 1440p/90fps recommended tier centered on an RTX 4070-class card, and day-one support for both major upscaling and frame-generation ecosystems. If your PC ran Tsushima comfortably, plan on one GPU tier higher for the same settings target in Yotei — everything else about the port philosophy carries over.

Sources: ghost-of-yotei.com PC guide, vgtimes, canirunthegame.com.

Sofia Chen
Hardware Editor at Rigzeno

Sofia benchmarks the hardware so you do not have to guess. With a background in PC building and a rig full of test GPUs, she runs every card and CPU through the same repeatable suite before publishing a verdict — real frame-time data, no marketing slide numbers. She has built more test benches than she can count and still gets excited unboxing a new GPU.